
When you build the supply depot and unlock the supply mechanic, carrying furniture like the alchemist’s shelf add a dose of healing potion to your max. Upgrading the herbalist’s hut to level 2 - the healer’s hut - increases the amount that each potion heals, as well as the max number of potions your hero can carry.
#Stonehearth game how to use healing potons how to
How to upgrade healing potions and carry more Every time your hero passes the cozy camp on your loops, it’ll recharge by two doses of potion.Īny time your hero’s health drops to a certain point (there’s a little marker above the health bar indicating when this will happen), they’ll automatically spend a dose of potion to heal. Unless you mean the healing potions, in which case they need to be injured, go climb into a bed, and then a herbalist uses it on them. There should be a button that says 'Use' when hovered over. This adds the healing potion to your hero’s equipment. You can place the potions on the ground, and then click on them to bring up their info. Once you’ve unlocked the build menu back at Loop Hero’s camp, build the herbalist’s hut. Our Loop Hero potions guide will teach you how to unlock healing potions and upgrade them. You can enter the Trading Post and search for this item directly by clicking on SEARCH ITEMS and entering ‘Powerful Health Potion’. It is the second tier of healing potions, the first being the Lesser Healing Potion, the third being the Greater. Lastly, if you don’t feel like finding them on your own, Powerful Health Potion can also be purchased from Trading Posts, granted that another player has placed a Sell Order. Several are also dropped by the Wall of Flesh and Skeletron. In addition to being crafted, Healing Potions can be found naturally in pots after Hardmode activation and pots in the Underworld before Hardmode. Healing potions automatically heal the hero when their health decreases to a certain threshold. The Healing Potion is a healing item that restores 100 health when used. One upgrade at your camp adds a healing potion to their inventory. Likewise, I never hand out generic +2 keen swords - items like that are always singularly made items with other features and powers.

Harmful potions provide either instant negative effects, or provide (usually) negative conditions for a limited amount of time.ĭeals 15 + damage to the player.In Loop Hero, the longer your hero lasts, the more cards and resources you get. I agree that it helps keep track of what the items actually are, as Teemu stated, but for in game flavor, I prefer using Potion of Healing or other less-crunchy descriptions. (Note: You still end up with +20% Intoxication due to potion use) More potion effects may be added in upcoming versions.įlawless potions provide either instant beneficial effects, or provide certain beneficial conditions for a limited amount of time.

Certain potion effects can be duplicated.Īll potions share the following properties: The potions are randomly created every run with 1-3 effects each and the effects aren't linked to the sprite/texture. if you have an unidentified potion, you need an Identification Scroll to learn its effect. It seems like an awful long time for someone to just wander around with an ailment and can lead to issues in hard mode if you’re early game and your herbalist can only use the healing tonic or coarse bandages that do not heal a great amount, though certainly enough to allow the hearthling to get out of bed. This may change in later versions of the game. You can help Stoneshard Wiki by expanding it.
